F.A.Q.

The game

How many for co-op?

Still deciding but our minimum is 4 and we're pushing to see what we can do affording the tech of the host also playing on the same machine.

Is it single-player?

Not really.

Is it PvP or PvE?

Built with both in mind. Some ports and islands may offer their own PvE adventures and some missions there will likely be instanced depending on mission type. Travelling to different islands will have a sense of danger depending on the route; and depending on your reputation with the port, you may be allowed to brandish a weapon or not. We'll use the Arena map as a pvp testing ground for balancing purposes.

Is there a story or campaign?

There is no campaign to play through yet... but that is the aim. See our introduction for the idea. The current focus is tech & foundational, to make sure the system can grow and build for the future.

How fast are things coming along, what's done, and what's coming up?

The roadmap tracks everything, it is updated most often.

Sailing & combat

How does sailing work?

The goal is to have this vary greaty by boat class, sails, upgrades, and cargo weight. For now, your speed depends on the angle between your heading and the wind — dead upwind is a crawl, about 135 degrees off is where she flies. There are two levels of sail. The rudder stays where you set it, so an unattended ship keeps turning. Currently, there is no going in reverse (open to discussion in community), you just proceed ahead very slowly when heading into the wind.