A seafaring co-op adventure where an entire crew shares one ship. Shoot the cannons, steer the ship, board enemy vessels and work to improve your ship as you gain renown & coin. Ship stations matter as well as preparing from island to island. Play the main narative with friends, or sail out and carve your own small corner of the sea.





Loosly set in time of sailing in the Caribbean, and careful not to pin ourselves too close to history, our first story will follow the adventures of Bonnie Red and John Rickham as they plunder their way through neighboring islands. Other stories for our traders and military backgrounds are ideas in the distant.
Looking to sail the open sea for treasure? Start a small fishing or farming establishment? Board and take over other vessels? We've got a heck of a start on all of it. While Keels and Kingdoms has some ambitious aims, the sole driving force is a coop adventure with friends that are all inclined to be on the same boat. Well, most of the time anyway.

There are a ton of pirate games out there and we enjoy them all. Keels & Kingsdoms is aiming to scratch a particular itch for those wanting a semi-realistic pirate game with athmospheric & crew-centered multiplayer. It's a grand exploration game for the high seas!
SailingV1 is in, We're aiming to have chartable stars with a hand-held compass. Quests navigation will require the use of physical maps, exploration, and conversational deduction.
Run out the batteries and prepare your blades and powder. Battles can range from desperate boarding maneuvers to distant smokey sea volleys.
Voice Proximity Chat is our start, with votable issues from the captain's table. Every member of the crew will be inclined to earn their keep.
Massive ports, smuggler coves, forts worth besieging, and weather that changes seasonally. Each island will have its own secrets to discover.
We're open with our development. The voyage chart helps track our roadmap on new features and release builds.
See the full roadmap